Magic Army

From Story Trumps Rules
Revision as of 20:33, 26 January 2019 by Si3ge (talk | contribs) (Created page with "School transmutation; Level shaman 8, sorcerer/wizard 7 CASTING Casting Time 1 standard action Components V, S, DF EFFECT Range long (400 ft. + 40 ft./level) Targets weapo...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

School transmutation; Level shaman 8, sorcerer/wizard 7

CASTING

Casting Time 1 standard action Components V, S, DF

EFFECT

Range long (400 ft. + 40 ft./level) Targets weapons carried by allies Duration 1 hour/level Saving Throw Will negates (harmless, object); Spell Resistance yes (harmless, object)

DESCRIPTION

You imbue all manufactured weapons carried by allies within range with magic, granting each weapon a +1 enhancement bonus on attack rolls and damage rolls per 5 caster levels (maximum +4).