Prances with wolves

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The beautiful tale of a man who gets to know his enemy and begins to love his enemy.

detect magic reveals that ALL lvl 3 spells are recorded here.

3rd-Level Sorcerer/Wizard Spells Spell Name Comp. Description Source </br> Abjuration</br> Ablative Sphere M An immobile, crystalline, globe provides you with improved cover but does not block line of sight or line of effect. PZO9417</br> Blade Snare This spell creates an invisible magic field that does not stop weapons (whether manufactured or natural) from moving toward you, but impedes their motion when they are retracted. PZO9267</br> Cloak of Winds Creates a screen of wind around you. PZO1115</br> Dispel Magic Cancels one magical spell or effect. PZO1110</br> Explosive Runes Deals 6d6 damage when read. PZO1110</br> Guardian Monument, Lesser An unattended, non-magical o</br>bject you touch emanates a shimmering aura that protects humans in the area. Humans gain DR 2/magic while in the area. If the object is touched or moves the effect is suppressed but resumes if the object is put back or when no longer touched. If the touched object is a monument to human achievement, the area increases to a 60-foot radius. PZO9465</br> Magic Circle against Chaos/Evil/Good/Law As protection spells, but 10-ft. radius and 10 min./level. PZO1110</br> Nondetection M Hides subject from divination, scrying. PZO1110</br> Protection from Arrows, Communal As protection from arrows, but you may divide the duration among creatures touched. PZO1118</br> Protection from Energy Absorbs 12 points/level of damage from one kind of energy. PZO1110</br> Quell Energy You reduce the target creature’s ability to tap into a single energy type (acid, cold, electricity, fire, or sonic) of your choice. This reduces damage of the selected type the creature deals with spells, spell-</br>like abilities, and supernatural abilities by 10 points. PZO9461 Resist Energy, Communal As resist energy, but you may divide the duration among creatures touched. PZO1118</br> Scales of Deflection Brilliant draconic iconography matching your draconic heritage. PZO9470</br> Selective Alarm As alarm, but only against selected creatures. PZO1134</br> Shield Companion As shield other, but affecting your companion creature. PZO1129</br> Stunning Barrier, Greater Magical field grants a +2 bonus to AC and on saves, and stuns multiple creatures attacking you. PZO1129</br> Conjuration</br> Ablative Barrier F Surrounds the target with layers of force. PZO1118</br> Aqueous Orb Creates rolling sphere of water. PZO1115</br> Ash Storm Hamper vision and movement. PZO1117</br> Conjure Carriage Create a fine carriage. PZO1134</br> Force Anchor Ranged touch attack deals a target 1d4 points of force damage per 2 caster levels (max 5d4) and becomes lodged in the target limiting it’s movement. PZO9444</br> Gloomblind Bolts Ranged touch attack that deals 4d6 negative energy, 1 bolt +1/four levels (max 3). PZO1121</br> Ice Spears Cause icy spears to strike foes for 2d6 piercing and 2d6 cold damage; can knock foes down. PZO9237</br> Infernal Challenger This spell summons a bearded devil, causing it to appear where you designate. PZO9293</br> Iron Stake Hurl a spike of cold iron at a foe. PZO1140</br> Mad Monkeys Summon a swarm of mischievous monkeys. PZO1117</br> Nauseating Trail Creature leaves a trail of stinking cloud squares. PZO1129</br> Pellet Blast M Creates an explosion of conjured metal pellets. PZO1118</br> Penumbral Disguise You mask your features with shadowy illumination. PZO9466</br> Phantom Driver Conjures a phantom to drive vehicles. PZO1118</br> Phantom Steed Magic horse appears for 1 hour/level. PZO1110</br> Planar Inquiry This spell calls a creature from another plane to your precise location, functioning like lesser planar ally except as noted. PZO9465</br> Rain of Frogs Summon a swarm of poisonous frogs. PZO1117</br> Returning Weapon, Communal As returning weapon, but you may divide the duration among weapons touched. PZO1118</br> Sepia Snake Sigil M Creates text symbol that immobilizes reader. PZO1110</br> Silver Darts Cone of silver darts deals 1d6 piercing damage/level, less against armored targets. PZO1129</br> Sleet Storm Hampers vision and movement. PZO1110</br> Spiked Pit As create pit, but filled with spikes. PZO1115</br> Stinking Cloud Nauseating vapors, 1 round/level. PZO1110</br> Storm Step You are able to transport yourself a short distance by taking the form of a furious, sizzling bolt of elemental electricity. PZO9447</br> Summon Monster III Summons extraplanar creature to fight for you. PZO1110</br> Summon Totem Creature As summon nature’s ally III except for different creatures as options. PZO9417</br> Sundered Serpent Coil As black tentacles, except it creates a Large decapitated snake, which erupts from the ground and grapples a creature you specify within its 5-foot reach. As a standard action, you can command the snake to </br>release its grappled target and direct it to attack a different creature. PZO1130 Swarm of Fangs You summon a swarm of thousands of animate, flying teeth in a 10-foot-by-10-foot cube. PZO1130</br> Urban Step Step into one doorway and out another. PZO1134</br> Waves of Blood A cone of blood pushes creatures, sickens them, and makes the ground slick. PZO1135</br> Divination</br> Arcane Sight Magical auras become visible to you. PZO1110</br> Aura Sight Alignment auras become visible to you. PZO1129</br> Blood Biography Learn about a creature with its blood. PZO1115</br> Clairaudience/Clairvoyance Hear or see at a distance for 1 min./level. PZO1110</br> Detect Anxieties Learn what makes creatures anxious. PZO1134</br> Detect Desires Learn what creatures desire. PZO1134</br> Discern Value F You can quickly analyze the monetary value of objects and identify which are most valuable to an average trader. PZO9430</br> Find Fault You instantly learn many of the target’s weaknesses. PZO9465</br> Harrowing F You use a Harrow deck to tell a fortune for yourself or someone else. PZO9226</br> Insect Scouts This spell summons one or more vermin to investigate a single location or building you can see. Your scouts must spend 1d6 hours investigating the target location, but need no oversight. PZO9469</br> Locate Weakness You roll damage twice when you roll damage for a critical hit and take the best damage. PZO1118</br> Pack Empathy Create an empathic bond with allies. PZO1134</br> Perfect Placement Affected creatures gain tactical knowledge and maximize their efficiency on the field of battle. PZO9465</br> Pierce Disguise See through low-level magical disguises. PZO1129</br> See Beyond M You attune your mind and your sight to the hidden world of spirits. PZO9472</br> Seek Thoughts Detects thinking creatures’ thoughts. PZO1115</br> Share Language, Communal As share language, but you may divide the duration among creatures touched. PZO1118</br> Spherescry F Remotely view through spheres that have consumed some portion of the caster’s body. PZO9220</br> Spirit Bonds M You know the direction, relative distance to, and condition of target creatures or objects. PZO9472</br> Tongues Speak and understand any language. PZO1110</br> Unravel Destiny A target suffers penalties to checks depending on how many hero points it has, and takes damage if it uses them. PZO1115</br> Voluminous Vocabulary Grant ability to speak, read, and write one or more languages for 8 hours. PZO1134</br> Enchantment</br> Bleed for Your Master Compel a companion to take damage for you. PZO1140</br> Burdened Thoughts Target creature gains heavy encumbrance and is cannot fly. PZO9453</br> Charitable Impulse Affected creature practices nonviolent combat behaviors according to a list of priorities. PZO9255</br> Deep Slumber Puts 10 HD of creatures to sleep. PZO1110</br> Deflect Blame Blame someone else for your action. PZO1134</br> Draconic Malice You surround yourself with a palpable aura of draconic fear and dread. PZO9470</br> Heroism Gives +2 bonus on attack rolls, saves, skill checks. PZO1110</br> Hold Person Paralyzes one humanoid for 1 round/level. PZO1110</br> Lover’s Vengeance M You inspire yourself or a lover to a vengeful rage against a chosen enemy. PZO9226</br> Matchmaker Cause two creatures to fall in love. PZO1134</br> Mindlocked Messenger Target gains a message that can be given only to its intended recipient. PZO1129</br> Nixie’s lure Unearthly and infectious song that seductively summons up to 24 HD of creatures and fascinate them. PZO1121</br> Open Book Make it permanently easier to learn more about a target. PZO1134</br> Psychic Leech The target experiences feelings of ennui and lethargy, becoming fatigued for the spell’s duration. While the target is fatigued and is within the spell’s range, you gain a +2 enhancement bonus to Strength and </br>Dexterity. PZO9461 Pugwampi’s Grace One creature rolls 2d20 whenever it needs to roll a d20, and must take the lower result. PZO9237</br> Rage Gives +2 to Str and Con, +1 on Will saves, –2 to AC. PZO1110</br> Reckless Infatuation Target is compelled to stay near another. PZO1117</br> Stage Fright You fill your targets with the sudden fear of failure. A creature that fails its saving throw takes a –4 penalty on ability checks, skill checks, and any checks that require concentration (such as casting a spell </br>in difficult circumstances or operating a complex device). PZO9465 Suggestion Compels a subject to follow stated course of action. PZO1110</br> Unadulterated Loathing Target is compelled to avoid another creature. PZO1117</br> Evocation</br> Air Geyser Blast of air deals 2d6 bludgeoning damage and knocks opponent upward. PZO1129</br> Battering Blast You hurl a fist-sized ball of force resembling a sphere of spikes to ram a designated creature or object. PZO9234</br> BlackLight You create an area of darkness impenetrable even to darkvision, but you can see normally within it. PZO1111</br> Call the Void An aura of nothingness damages and suffocates creatures adjacent to you. PZO9421</br> Campfire Wall Creates a shelter around a campfire. PZO1115</br> Chain of Perdition Creates a floating chain of force. PZO1118</br> Channel the Gift Channel magical power into target to fuel their spellcasting. The next 3rd level or lower spell target casts does not expend a spell slot; instead you use your spell slot to power their spell. </br>PZO9202 Contact Entity II M Ask more powerful eldritch entities to find and converse with you. PZO1135</br> Contingent Action Set the condition for triggering a target’s readied standard, move, or swift action. PZO1129</br> Daylight 60-ft. radius of bright light. PZO1110</br> Diamond Spray A cone of tiny, sparkling slivers as hard and sharp as filed diamonds springs from your outstretched fingers at tremendous speed. PZO9019</br> Distracting Cacophony Noise makes it difficult to cast. PZO1117</br> Draconic Reservoir Subject can absorb energy damage and enhance melee attacks with it. PZO1115</br> Elemental Aura Creates an aura of energy around you. PZO1115</br> Final Sacrifice You disrupt the conjuring energies within a summoned creature, causing it to violently explode. If the target fails its Fortitude save, it is immediately slain and all creatures within 20 feet of the target take </br>1d4 points of damage per spell level of the summoning spell that conjured the target PZO9458 Fireball 1d6 damage per level, 20-ft. radius. PZO1110</br> Firestream 2d6 points of fire damage in a 20-ft. line, that can change each round. PZO1121</br> Force Punch Target takes force damage and is pushed away. PZO1117</br> Heatstroke As ray of exhaustion plus 1d4 nonlethal damage and characters wearing heavy clothing or armor of any sort take a –4 penalty on their saves. PZO9412</br> Hydraulic Torrent Creates torrent of water that bull rushes any creature in its path. PZO1115</br> Lightning Bolt Electricity deals 1d6/level damage. PZO1110</br> Motes of Dusk And Dawn When you cast this spell, you create up to four motes that shed light or darkness in a 20-foot-radius, increasing or decreasing the illumination level by up to two categories. You decide whether each </br>individual mote sheds light or darkness when the spell is cast. PZO9466</br> Pain Strike Inflicts 1d6 nonlethal damage 1 round/level. PZO1115</br> Sheet Lightning Deal electricity damage and daze creatures in a 20-foot spread. PZO9232</br> Spotlight You create a mobile area of bright light centered on one target while simultaneously suppressing other light sources surrounding it. PZO9466</br> Thunderstomp, Greater Trip multiple creatures within range. PZO1129</br> Tiny Hut Creates shelter for 10 creatures. PZO1110</br> Trial of Fire and Acid The target creature is covered in burning acid that deals 1d6 points of acid damage and 1d6 points of fire damage each round. PZO1130</br> Twilight Knife Floating knife attacks with you. PZO1115</br> Vengeful Comets Creates 1 comet/4 levels; provides fire protection and shoots comets at spellcasting foes. PZO9237</br> Wall of Split Illumination An immobile curtain of illumination springs into existence. PZO9466</br> Wind Wall Deflects arrows, smaller creatures, and gases. PZO1110</br> Illusion</br> Adjustable Disguise As disguise self, but you can change the disguise as a swift action. PZO1129</br> Appearance of Life M Undead appear to be alive. PZO1135</br> Audiovisual Hallucination Create a phantasm with auditory and visual effects. PZO1134</br> Dazzling Blade, Mass Multiple weapons become shiny, granting bonuses to combat maneuvers. PZO9232</br> Displacement Attacks miss subject 50% of the time. PZO1110</br> Fearsome Duplicate Make a monstrously distorted duplicate of you and control it. PZO1121</br> Illusory Poison Coat a weapon with phantasmal poison. PC:Gnomes</br> Illusory Script M Only select creatures can read text. PZO1110</br> Invisibility Sphere Makes everyone within 10 ft. invisible. PZO1110</br> Isolate You cause the target to become invisible and silent, but only to his allies. PZO1130</br> Loathsome Veil Nauseate and/or sicken weak creatures. PZO1117</br> Major Image As silent image, plus sound, smell and thermal effects. PZO1110</br> Minor Dream As dream but messenger is you or a gnome, and the message cannot be longer than 20 words. PZO1121</br> Phantasmal Affliction Convince a target that it contracted an affliction. PZO1134</br> Phantasmal Reminder Create a memory loop of a successful attack made against the target, forcing its conscious mind to recall the details of the attack in such excruciating detail that its physical body is racked by the </br>recollection. PZO9468 Shadow Enchantment You use material from the Shadow Plane to cast a quasi-real, illusory version of a psychic, sorcerer, or wizard enchantment spell of 2nd level or lower. PZO9286</br> Shadowmind You dim your targets’ perceptions of light and shadow, convincing them the space they occupy is dark. PZO9466</br> Vision of Hell Illusory hellscape makes creatures shaken. PZO1117</br> Wall of Nausea Creatures that pass through the wall are nauseated and might fall prone. PZO1129</br> Necromancy</br> Accursed Glare Cause one creature to reroll attacks and saving throws, taking the worse result PZO9439</br> Animate Dead, Lesser Create one skeleton or zombie. PZO1117</br> Aura of Cannibalism You emanate an aura that saps the strength of others of your kind and channels their energy into you. PZO1130</br> Barrow Haze Fog obscures the vision of others and extends the range of your hexes. PZO1129</br> Deathwine Turn a healing potion into a pool of necromantic energy that does not heal but instead increases the caster level of the next necromancy spell you cast in the next minute. PZO1002</br> Eldritch Fever Target gains the eldritch ague spellblight. PZO1117</br> Gentle Repose Preserves one corpse. PZO1110</br> Halt Undead Immobilizes undead for 1 round/level. PZO1110</br> Healing Thief You siphon half of all magical healing that the targeted creature receives. PZO1118</br> Howling Agony Screaming pain limits the target’s actions. PZO1117</br> Hydrophobia Targets in the area must succeed at a Will save or become deathly afraid of drowning. PZO9440</br> Ki Leech Add to your ki pool when you critically hit. PZO1117</br> Malediction F Touch to kill an unconscious creature and gain a number of temporary hero points depending on how powerful it was. PZO1115</br> Marionette Possession As magic jar, but limited to line of sight. PZO1117</br> Ray of Exhaustion Ray makes subject exhausted. PZO1110</br> Sands of Time Target temporarily ages. PZO1117</br> Symbol of Exsanguination M Triggered rune causes nearby creatures to bleed. PZO1135</br> Toxic Gift Target suffers the effect of the poison in you. PZO1117</br> Unliving Rage As rage, except affecting only undead. PZO1129</br> Vampiric Touch Touch deals 1d6 damage per two levels; caster gains damage as temporary hp. PZO1110</br> Transmutation</br> Air Breathing The transmuted creatures can breathe air freely. PZO1130</br> Ancestral Regression Transform a drow into a surface elf. PZO1121</br> Anchored Step Vines beneath your feet stabilize you but slow you down. PZO1129</br> Anthropomorphic Animal Animal becomes bipedal. PZO1117</br> Ape Walk Target gains climb 30 and +8 racial bonus on Climb skill checks. PZO9412</br> Aristocrat’s Nightmare Temporarily curse a creature so its touch lessens the value of coins it touches. PZO9468</br> Armor Lock You lock up an opponent in their own armor, entangling or staggering them. PZO9426</br> Assume Appearance F Use a creature’s corpse to adopt its form. PZO1135</br> Beast Shape I You take the form and some of the powers of a Small or Medium animal. PZO1110</br> Blast Barrier Creates unstable wall for cover that eventually explodes for 2d6 slashing damage plus 1d6 sonic/3 levels. PZO9237</br> Blink You randomly vanish and reappear for 1 round per level. PZO1110</br> Blood Scent Gain scent ability against injured creatures. PZO1121</br> Blood Sentinel M Animate an animal sculpture to be your temporary familiar. PZO1129</br> Blot Ruins writing. PZO9419</br> Burrow Target gains a burrow speed of 15. PZO1117</br> Control Vermin DF/M You and a number of allies less than or equal to your caster level designated upon casting can use Handle Animal and Ride checks to influence or control the targeted vermin as if they were animals and had animal-</br>level intelligence. PZO1130 Countless Eyes Extra eyes give all-around vision. PZO1117</br> Darkvision, Communal As darkvision, but you may divide the duration among creatures touched. PZO1118</br> Deft Digits You animate a glove with your own hand from a distance moving as you direct it with a fly speed of 30 feet and average maneuverability. PZO9465 Devolution Target eidolon temporarily loses 1 evolution +1/five levels. PZO1115 Disable Construct Touch attack makes a construct helpless for 1 round/level. PZO1129 Earth Tremor Unleash a tremor that creates difficult terrain and can knock foes down and damage them. PZO1140 Enter Image Transfers your consciousness to an object bearing your likeness. PZO1115 Eruptive Pustules Acid boils burst when you are attacked. PZO1117 Excruciating Deformation Target takes Dex and Con damage. PZO1117 Fins to Feet Transform the target’s fins, flippers, or tail into legs and feet. PZO1121 Fire Trail Trail of flame that follows your movements and deal 1d6+1 per CL (max +10). PZO1121 First World Revisions As ancestral regression, except as noted. PZO9466 Flame Arrow Arrows deal +1d6 fire damage. PZO1110 Flash Fire Ammunition in the targeted firearm creates a tremendous flash capable of blinding the weapon’s bearer and those around him. PZO1118 Fly Subject flies at speed of 60 ft. PZO1110 Fractions of Heal and Harm Heal yourself when you cast your next damaging spell. PAP:SS Gaseous Form Subject becomes insubstantial and can fly slowly. PZO1110 Haste One creature/level moves faster, +1 on attack rolls, AC, and Reflex saves. PZO1110 Heart of the Metal M Enable weapons to overcome DR like adamantine, cold iron, or silver. PZO1129 Hollow Blades Target creature’s melee and natural attacks deal damage as if it were one size category smaller. PZO9453 Hostile Levitation Levitates the targeted creature up off the ground. PZO1118 Imbue With Addiction Target becomes addicted to drug used in casting; if target was addicted to the drug in the past, it takes a –4 penalty on its saving throw. PZO9440 Improve trap Improve one specific element of a trap. PZO1121 Infuse Self M Assume the form of a native outsider. PRG:PA Keen Edge Doubles normal weapon’s threat range. PZO1110 Magic Weapon, Greater Weapon gains +1 bonus/four levels (max +5). PZO1110 Monstrous Extremities You change one of the extremities of the creature touched—arms or legs only—into another shape of approximately the same size and mass. You can choose a tentacle, a hoof, or a wing. PZO9267 Monstrous Physique I Take the form and some of the powers of a Small or Medium monstrous humanoid. PZO1117 Paragon Surge Gain +2 enhancement bonus to Dex and Int and gain one feat for which you meet the prerequisites. PZO1121 Polymorph Familiar Give your familiar the shape of another animal. PZO1129 Prehensile Pilfer Use tail to make a dirty trick or steal combat maneuver as a swift action when making full-attack action. PZO1121 Pup Shape Transforms a single animal or magical beast into a younger and cuter version of itself for a short period of time. PZO1118 Raging Rubble DF Swarm of stones damaging (1d6) and distracting anything within it. PZO1121 Resinous Skin You gain DR 5/piercing and +4 to CMD against disarm attempts. PZO1118 Scale Spikes, Greater DF/M As scale spikes, except that the spikes growing out of the scales have an enhancement bonus on attack and damage rolls equal to +1 for every 4 caster levels (maximum +5). This bonus does not allow the spikes to bypass damage reduction aside from magic. PZO1130 Secret Page Changes one page to hide its real content. PZO1110 Shifting Sand Creates difficult terrain and erases tracks, can carry along some creatures and objects. PZO1115 Shrink Item Object shrinks to one-sixteenth size. PZO1110 Slow One subject/level takes only one action/round, –1 to AC, Reflex saves, and attack rolls. PZO1110 Spellsword You can hide a rod or staff in an extradimensional space within a target weapon. PZO9465 Spider Climb, Communal As spider climb, but you may divide the duration among creatures touched. PZO1118 Strangling Hair Your hair animates and grapples. PZO1117 Tail Strike You grow a draconic tail (clothing and armor adjust as necessary), or if you already have a tail, it takes on a draconic appearance. PZO9470 Touch Injection You can deliver an infusion, elixir, poison, or potion as a touch attack. PZO1118 Undead Anatomy I Take the form and some of the powers of a Small or Medium undead. PZO1117 Versatile Weapon Weapon bypasses some DR. PZO1115 Water Breathing Subjects can breathe underwater. PZO1110