Difference between revisions of "Phantom Steed"

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(Created page with "School evocation [fire]; Level bloodrager 2, magus 2, sorcerer/wizard 2; Elemental School fire 2 CASTING Casting Time 1 standard action Components V, S EFFECT Range close...")
 
 
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School evocation [fire]; Level bloodrager 2, magus 2, sorcerer/wizard 2; Elemental School fire 2
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School conjuration (creation); Level bard 3, bloodrager 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 2
  
 
CASTING
 
CASTING
  
Casting Time 1 standard action
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Casting Time 10 minutes
 
Components V, S
 
Components V, S
  
 
EFFECT
 
EFFECT
  
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Range 0 ft.
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Effect one quasi-real, horse-like creature
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Duration 1 hour/level (D)
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Saving Throw none; Spell Resistance no
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DESCRIPTION
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You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.
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The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider’s weight plus up to 10 pounds per caster level.
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These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels.
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8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.
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10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).
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12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.
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14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.
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Phantom Steed, Communal
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Level bard 4, sorcerer/wizard 4, summoner/unchained summoner 3
 
Range close (25 ft. + 5 ft./2 levels)
 
Range close (25 ft. + 5 ft./2 levels)
Effect one or more rays
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Effect up to six quasi-real, horselike creatures
Duration instantaneous
 
Saving Throw none; Spell Resistance yes
 
  
 
DESCRIPTION
 
DESCRIPTION
  
You blast your enemies with a searing beam of fire. You may fire one ray, plus one additional ray for every four levels beyond 3rd (to a maximum of three rays at 11th level). Each ray requires a ranged touch attack to hit and deals 4d6 points of fire damage. The rays may be fired at the same or different targets, but all rays must be aimed at targets within 30 feet of each other and fired simultaneously.
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This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned.

Latest revision as of 14:14, 21 April 2019

School conjuration (creation); Level bard 3, bloodrager 3, magus 3, sorcerer/wizard 3, summoner/unchained summoner 2

CASTING

Casting Time 10 minutes Components V, S

EFFECT

Range 0 ft. Effect one quasi-real, horse-like creature Duration 1 hour/level (D) Saving Throw none; Spell Resistance no

DESCRIPTION

You conjure a Large, quasi-real, horse-like creature (the exact coloration can be customized as you wish). It can be ridden only by you or by the one person for whom you specifically created the mount. A phantom steed has a black head and body, gray mane and tail, and smoke-colored, insubstantial hooves that make no sound. It has what seems to be a saddle, bit, and bridle. It does not fight, but animals shun it and refuse to attack it.

The mount is AC 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit points + 1 hit point per caster level. If it loses all its hit points, the phantom steed disappears. A phantom steed has a speed of 20 feet per two caster levels, to a maximum of 100 feet at 10th level. It can bear its rider’s weight plus up to 10 pounds per caster level.

These mounts gain certain powers according to caster level. A mount’s abilities include those of mounts of lower caster levels.

8th Level: The mount can ride over sandy, muddy, or even swampy ground without difficulty or decrease in speed.

10th Level: The mount can use water walk at will (as the spell, no action required to activate this ability).

12th Level: The mount can use air walk at will (as the spell, no action required to activate this ability) for up to 1 round at a time, after which it falls to the ground.

14th Level: The mount can fly at its speed with a bonus on Fly skill checks equal to your caster level.

Phantom Steed, Communal Level bard 4, sorcerer/wizard 4, summoner/unchained summoner 3 Range close (25 ft. + 5 ft./2 levels) Effect up to six quasi-real, horselike creatures

DESCRIPTION

This spell functions like phantom steed, except you can summon up to six steeds, and you divide the duration in 1-hour intervals among the steeds summoned.